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摘要: 嵌套 | 字段 | 构造方法 | 方法 | 详细信息: 字段 | 构造方法 | 方法 |
public interface Hero
主角对象。
字段摘要 |
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方法摘要 | |
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boolean |
addEquipment(EquipmentData equipmentData,
ListView listView,
int iconX,
int iconY)
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boolean |
addEquipment(EquipmentData equipmentData,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
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boolean |
addEquipment(int equipmentId,
int count)
向装备栏添加或减去count件装备。 |
boolean |
addGoods(Goods goods,
int count)
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boolean |
addGoods(Goods goods,
int count,
ListView listView,
int iconX,
int iconY)
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boolean |
addGoods(Goods goods,
int count,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
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boolean |
addGoods(int goodsId,
int count)
向物品栏添加或减去count件物品。 |
Item |
autoComposition(Item item)
自动合成物品。 |
boolean |
dropEquipment(EquipmentData equipmentData)
从装备栏中丢弃一件装备。 |
void |
dropEquipment(EquipmentData equipmentData,
ListItem listItem)
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void |
dropGoods(Goods goods,
int count)
从物品栏中丢弃count件物品。 |
void |
dropGoods(Goods goods,
int count,
ListItem listItem,
short digitalId)
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void |
dropGoods(int goodsId,
int count)
从物品栏中丢弃count件物品。 |
java.util.List<EquipmentData> |
getEquipmentList()
获取装备栏列表数组。 |
int |
getEquipmentListCount()
获取装备栏中装备的数量。 |
int |
getGoodsCount()
获取物品栏中的物品总量。 |
java.util.List<Goods> |
getGoodsList()
获取物品栏列表数组。 |
int |
putOffEquipment(EquipmentData equipmentData)
脱下一件装备。 |
boolean |
putOffEquipment(EquipmentData equipmentData,
ListView listView,
int iconX,
int iconY)
脱下一件装备。 |
boolean |
putOffEquipment(EquipmentData equipmentData,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
|
int |
putOnEquipment(EquipmentData equipmentData)
穿一个装备。 |
int |
putOnEquipment(EquipmentData equipmentData,
int equipedId)
指定equipedId位置上穿一个装备。 |
int |
putOnEquipment(EquipmentData equipmentData,
int equipedId,
ListItem listItem,
ListView listView,
int iconX,
int iconY)
指定equipedId位置上穿一个装备。 |
int |
putOnEquipment(EquipmentData equipmentData,
int equipedId,
ListItem listItem,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
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int |
putOnEquipment(EquipmentData equipmentData,
ListItem listItem,
ListView listView,
int iconX,
int iconY)
穿一个装备。 |
int |
putOnEquipment(EquipmentData equipmentData,
ListItem listItem,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
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void |
refreshGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId)
|
void |
refreshGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId,
int minOrderId,
int maxOrderId)
|
void |
refreshGoodsUI(ListView listView,
int iconX,
int iconY,
short digitalId)
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void |
resetEquipmentUI(byte equipmentType,
ListView listView,
int iconX,
int iconY)
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void |
resetEquipmentUI(byte equipmentType,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
|
void |
resetEquipmentUI(byte equipmentType,
ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
boolean fromSmallToLarge)
|
void |
resetEquipmentUI(ListView listView,
int iconX,
int iconY)
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void |
resetEquipmentUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
|
void |
resetEquipmentUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
boolean fromSmallToLarge)
|
void |
resetGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId)
|
void |
resetGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId,
boolean fromSmallToLarge)
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void |
resetGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId,
boolean fromSmallToLarge,
int minOrderId,
int maxOrderId)
|
void |
resetGoodsUI(ListView listView,
int iconX,
int iconY,
short digitalId)
|
void |
showEquipmentUI(ListView listView,
int iconX,
int iconY)
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void |
showEquipmentUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY)
|
void |
showGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId)
|
void |
showGoodsUI(ListView listView,
int iconX,
int iconY,
int scaleX,
int scaleY,
short digitalId,
int minOrderId,
int maxOrderId)
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void |
showGoodsUI(ListView listView,
int iconX,
int iconY,
short digitalId)
|
int |
useGoods(Actor actor,
Goods goods,
int count)
对actor使用count个物品。 |
boolean |
useGoods(Actor actor,
Goods goods,
int count,
ListItem listItem,
short digitalId)
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方法详细信息 |
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java.util.List<EquipmentData> getEquipmentList()
int getEquipmentListCount()
int getGoodsCount()
java.util.List<Goods> getGoodsList()
boolean addEquipment(int equipmentId, int count)
equipmentId
- count
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boolean dropEquipment(EquipmentData equipmentData)
equipmentData
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int putOnEquipment(EquipmentData equipmentData)
equipmentData
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int putOnEquipment(EquipmentData equipmentData, int equipedId)
equipmentData
-
int putOffEquipment(EquipmentData equipmentData)
equipmentData
-
boolean addEquipment(EquipmentData equipmentData, ListView listView, int iconX, int iconY)
boolean addEquipment(EquipmentData equipmentData, ListView listView, int iconX, int iconY, int scaleX, int scaleY)
int putOnEquipment(EquipmentData equipmentData, ListItem listItem, ListView listView, int iconX, int iconY)
equipmentData
- listItem
- listView
- iconX
- iconY
-
int putOnEquipment(EquipmentData equipmentData, ListItem listItem, ListView listView, int iconX, int iconY, int scaleX, int scaleY)
int putOnEquipment(EquipmentData equipmentData, int equipedId, ListItem listItem, ListView listView, int iconX, int iconY)
equipmentData
- equipedId
- listItem
- listView
- iconX
- iconY
-
int putOnEquipment(EquipmentData equipmentData, int equipedId, ListItem listItem, ListView listView, int iconX, int iconY, int scaleX, int scaleY)
boolean putOffEquipment(EquipmentData equipmentData, ListView listView, int iconX, int iconY)
equipmentData
- listView
- iconX
- iconY
-
boolean putOffEquipment(EquipmentData equipmentData, ListView listView, int iconX, int iconY, int scaleX, int scaleY)
void dropEquipment(EquipmentData equipmentData, ListItem listItem)
void showEquipmentUI(ListView listView, int iconX, int iconY)
void showEquipmentUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY)
void resetEquipmentUI(ListView listView, int iconX, int iconY)
void resetEquipmentUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY)
void resetEquipmentUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, boolean fromSmallToLarge)
void resetEquipmentUI(byte equipmentType, ListView listView, int iconX, int iconY)
void resetEquipmentUI(byte equipmentType, ListView listView, int iconX, int iconY, int scaleX, int scaleY)
void resetEquipmentUI(byte equipmentType, ListView listView, int iconX, int iconY, int scaleX, int scaleY, boolean fromSmallToLarge)
boolean addGoods(int goodsId, int count)
goodsId
- count
-
boolean addGoods(Goods goods, int count)
void dropGoods(int goodsId, int count)
goodsId
- count
- void dropGoods(Goods goods, int count)
goods
- int useGoods(Actor actor, Goods goods, int count)
actor
- goods
- count
-
boolean addGoods(Goods goods, int count, ListView listView, int iconX, int iconY)
boolean addGoods(Goods goods, int count, ListView listView, int iconX, int iconY, int scaleX, int scaleY)
boolean useGoods(Actor actor, Goods goods, int count, ListItem listItem, short digitalId)
void dropGoods(Goods goods, int count, ListItem listItem, short digitalId)
void showGoodsUI(ListView listView, int iconX, int iconY, short digitalId)
void showGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId)
void showGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId, int minOrderId, int maxOrderId)
void refreshGoodsUI(ListView listView, int iconX, int iconY, short digitalId)
void refreshGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId)
void refreshGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId, int minOrderId, int maxOrderId)
void resetGoodsUI(ListView listView, int iconX, int iconY, short digitalId)
void resetGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId)
void resetGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId, boolean fromSmallToLarge)
void resetGoodsUI(ListView listView, int iconX, int iconY, int scaleX, int scaleY, short digitalId, boolean fromSmallToLarge, int minOrderId, int maxOrderId)
Item autoComposition(Item item)
item
-
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上一个类 下一个类 | 框架 无框架 | ||||||||
摘要: 嵌套 | 字段 | 构造方法 | 方法 | 详细信息: 字段 | 构造方法 | 方法 |